When you first get your calculator, make sure the batteries are installed correctly, and turn it on. You should see a blinking cursor in the upper left corner of the screen (there may be a message on the screen; if so, press CLEAR to clear it). To turn your calculator off, press [2nd OFF] (it's on the same key as ON). If you leave the calculator idle for a while, it will automatically turn itself off; if this happens, just turn it back on--whatever you were working on will still be there.
Try a few calculations.
Note that to access anything printed above a key in yellow, you first press the 2nd key. Also note that in this example, since the square root comes before the number you are taking the square root of, the calculator does not automatically insert "Ans" the way it did in the multiplication example.
36*17.2 - 15
__________
34 + .03
Be sure to use parentheses where needed. You should get 7.4565.
You can use [2nd Entry] to retrieve earlier entries, not just the most recent one. To do this, press [2nd Entry] more than once (once gets the most recent entry, twice gets the one before that, etc.) Try pressing it several times, and see what previous entries come up.
To store a value to a variable, you need to give it a name, like "x" or "Helen" or "K3". To type letters, which are printed above the keys in blue, use the blue ALPHA key. For example, try typing a "W" by pressing the ALPHA key then the key with the blue W above it. Pressing ALPHA twice puts you in alpha-lock mode (kind of like caps lock on a keyboard); press it again to get out of alpha mode. Use [2nd alpha] to get lower case letters; you can lock that too. Try typing your name, using upper and lower case letters. Clear the screen when you are done [if you hit enter, you will get an error message because your variable is undefined; if that happens, just press the menu key F5 ("quit").]
To store a number to a variable, type in the number, press "STO>" (store), then type in a name for your variable (and Enter). Pressing the store button automatically puts you into alpha-lock mode; you don't have to press ALPHA. For example, store the number 39/7 to a variable called M: type in the 39, the divide key, the 7, then press the store button, then M, then ENTER. To retrieve this value, use the alpha key to type an M, and hit Enter (try it). Find 4M2 by typing 4*M^2.
Try the following examples:
For example, let's use the unit conversion menu. Press [2nd CONV] (it's above the 5 key) to call up this menu. The little triangle pointing to the right indicates that there are more items on the menu. Press the MORE key (next to the arrow keys) to see additional items. Let's convert a speed of 15 feet per second into miles per hour. Find "SPEED" on the menu, and select it by pressing the menu key immediately beneath it. Type in the 15, then select the unit it is in, ft/s, from the menu. Then select the unit we want to convert to, mi/hr, and Enter. This converts 15 ft/s to (about) 10.2 mi/hr. When you're through, hit the EXIT key to get out of the SPEED menu (and EXIT again to get out altogether).
Try using the CONV menu to find your age in seconds.
By the way, another handy menu to know about is 2nd CONS (constant), which has built-in values of physical constants you might need in a science class. (See pages 58-59 of the calculator manual for details.)
Now try graphing it on your calculator. Press the GRAPH key (just below the Alpha key). From the menu, select "y(x)=". This is where you go to enter functions you want to graph. Near the top of the screen, it should say "\y1=". Type in your function, x2, on this line, so that it says y1=x^2. Be sure to use a lower case x for the variable (use the x-VAR button or select "x" off the menu). To display the graph, we need to select "Graph" from the menu; it's on the top row, so use [2nd M5] to do this (alternatively, you can hit the EXIT key to get rid of the bottom row, then press F5). Try it; hopefully the graph looks something like the one you drew on paper.
Try tracing along your graph. To do this, select "Trace" from the menu, then use the left and right arrow keys to move along the graph. Watch how the x and y coordinates change as you move along the curve. Often we will trace to find the coordinates of a specific point on the graph (for instance, the point where x=2.5). If you trace with the arrow keys, though, chances are you will not hit exactly this point (it might skip from something like x=2.38 to x=2.53). To trace to the point where x is equal to exactly 2.5, type in the number 2.5 and press Enter (try it). You can then continue tracing with the right/left arrows, or enter another x-value to jump to. When you're through tracing, press EXIT to get the menu back.
If your calculator is brand new, it probably graphed your function using the default graphing window (domain and range settings). Normally you will need to set the window yourself. To do this, select "Wind" (window) from the menu. It will say something like xMin=-10, xMax=10, xScl=1, yMin=-10, yMax=10, yScl=1, and (if you go down to the bottom with the down arrow), xRes=1. This means that the graph is displayed from -10 (xMin) to 10 (xMax) along the x-axis, and -10 (yMin) to 10 (yMax) along the y-axis. xScl=1 and yScl=1 set the tick marks one unit apart on each axis. Try changing these values. Try, say, -5 and 5 for xMin and xMax, -5 and 40 for yMin and yMax. Select "Graph" from the menu to display the graph with these new settings.
Experiment with different window settings to see how they affect the appearance of the curve. See if you can make the parabola tall and skinny, or short and wide. Try changing the tickmarks (xScl and yScl) to see what that does (what happens if they are set to 0?). xRes (down at the very bottom), controls the resolution. xRes can have an integer value from 1 to 8. A low xRes graphs more accurately; a high xRes will graph more quickly, but less accurately. Try changing xRes to 8 to see what it does, and see how this affects "Trace". Most of the time you will probably want to leave xRes set to 1, the most accurate.
Using a graph to find x and y values
Go to "y(x)=" (from the GRAPH menu), clear out whatever functions you
have in there, and enter the function f(x) = 25 - 30*(x+15)^(1/2) in
y1 (recall that the 1/2 power is the same as taking the squareroot).
Display the graph with the default window settings, -10 to 10 for x,
and -10 to 10 for y. [To set this automatically, you can select "Zoom"
then "ZSTD", for "zoom standard".] With the default window settings,
you won't see the graph at all; it is entirely outside this window.
You will need to change the window. You can often get a rough idea of
how to set yMin and yMax by finding (or even estimating) the
y-intercept. You can also try tracing; the coordinates will be
displayed even if the graph is completely off the screen. Experiment
until you find a suitable viewing window. You should be able to see
where the graph crosses the x and y axes, and have a good picture of
the overall shape of the curve.
Once you have a good viewing window, use your graph to do the following exercises. By the way, if the menu is obscuring part of the graph, you can press the CLEAR key to erase the menu (and EXIT to get it back).
Another way to find f(17) and f(-3) is to EXIT from your graph (press EXIT twice if there are two layers of menus on your screen), then simply type in y1(17) or y1(-3) or whatever.
For practise, use this same procedure to find where f(x)=-100 (you should get x=2.3611111111).
Page written and maintained by Helen Read.