
There are many useful reference books dedicated to computer graphics.
This number is justified by the rapid evolution of this subject, and its
interdisciplinary nature. Many books, based on specific platforms, are quickly
dated. The following is my personal list of favorites, and is certainly
not complete. Many of them are in Bailey-Howe, the rest are available through
interlibrary loan. Books that appear in bold are available at the reserve
desk in the Bailey-Howe Library.
Also note that there are several important journals and conferences,
most notably Computer Graphics (which include the proceedings of
the annual ACM SIGGRAPH Conferences), the ACM Transactions on Graphics,
and IEEE Computer Graphics and Applications. (Information is also
available via internet news and web servers.)
General textbooks on computer graphics:
- Donald Hearn & M. Pauline Baker, Computer Graphics: C Version,
2nd edition, Prentice Hall, Upper Saddle River, New Jersey, 1997 (Required).
A comprehensive introduction to computer graphics, that includes many important
advanced topics as well.
- James D. Foley, Andries van Dam, Steven K. Feiner, & John F. Hughes,
Computer Graphics: Principles and Practice, 2nd Edition
in C, Addison-Wesley, Reading, MA, 1996 (ISBN 0-201-84840-6). The most comprehensive
book on computer graphics available; more advanced than Hearn & Baker.
- Alan Watt, 3D Computer Graphics, Addison-Wesley, Wokingham,
England, 1993 (ISBN 0-201-63186-5).
The Graphics Gems series. Books in this series contain
submitted articles that describe various tricks of the trade for the "working
graphics programmer.'' (Maybe you'll contribute to a future edition.)
- Andrew S. Glassner, ed., Graphics Gems, Academic Press, 1990
(ISBN 0122861663).
- James Arvo, ed., Graphics Gems II, Academic Press, 1991 (ISBN
0120644800).
- David Kirk, ed., Graphics Gems III, Academic Press, 1992 (ISBN
0124096735).
- Paul S. Heckbert, Grapihcs Gems IV, Academic Press, 1994 (ISBN
0123361567).
- Alan W. Paeth, Graphics Gems V, Academic Press, 1995 (ISBN 0125434553).
Other specialized books on computer graphics:
- Jim Blinn, Jim Blinn's Corner: A Trip Down the Graphics Pipeline,
Morgan Kaufmann, San Francisco, 1996 (ISBN 1-558603875). A collection
of entertaining and informative articles that originally appeared in the
journal IEEE Computer Graphics and Applications.
- Andrew S. Glassner, Principles of Digital Image Synthesis, 2
volumes, Morgan-Kaufmann, San Francisco, 1995 (ISBN 1558602763).
- Alan Watt & Mark Watt, Advanced Animation and Rendering Techniques:
Theory and Practice, Addison-Wesley, Wokingham, England, 1992 (ISBN
0201544121).
Books on OpenGL:
- Mark J. Kilgard, OpenGL: Programming for the X Window System,
Addison-Wesley, 1996.
- Mason Woo, Jackie Neider, and Tom Davis, OpenGL Programming Guide,
Third Edition, Addison-Wesley, Reading, MA, 1999(ISBN 0201461382).
- OpenGL Reference Manual, Addison-Wesley, Reading, MA, 1992 (ISBN
0201632761).